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Home » Games News » The last reason is that at the time within Neople, our strength was in 2D, not 3D

In this interview, conducted in Neople's Korean offices, we discuss the game, the acquisition, the flagging state of the Korean online market, and the viability of 2D as a game delivery medium.

I really like 2D games myself - but for you, why did you decide to make Twelve sky gold? Because certainly in the Western market, developers have turned away from it but sometimes consumers may think, now that 3D games are now the norm, that maybe 2D is kind of unique. I'm wondering what you think about 2D games as a viable medium.

Yunjong Kim: Well, there are three main reasons why we chose 2D. The first is, since it's a side-scrolling action game, whether we make it in 2D Dungeon Fighter Online gold or 3D wouldn't really affect the game-play much.

The second reasons is that Dungeon Fighter Online gold when I began the project, I was looking at Dungeon Fighter as a character oriented game, but at the time I could not find any 3D games that could capture the look and feel of the original illustrations of the characters. The last reason is that, at the time within Neople, our strength was in 2D, not 3D.

So dfo gold I thought that if we made a bigger 2D game that it would be more successful.

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