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Home » Games News » Enchanting allows you to boost most non-bound equipment and make it stronger

Enchanting is one of the coolest branches of all of the professions. Enchanting allows you to boost most non-bound equipment and make it stronger. On top of that, enchanters make Twelve sky gold weapons glow, a cool effect most higher-end players want.

Enchanting costs a great deal, which is why it should always be paired with tailoring, Tailoring can make uncommon objects, which can then be disenchanted to produce the materials enchanters need. Plus tailoring is the only profession which does not need gathered materials liked mined ore or picked herbs.

Enchanters don’t make a ton of money early, but as they get into the higher skill-levels, enchanters are very valued. Enchanters are very useful in guilds as well; they can make special gloves for miners, fisherman, and leatherworkers which enhance their skill.

Skinning is the simplest profession in the game: Kill a beast, skin it, and loot the leather. For tailors who take up this profession, it should be noted that you won’t really need that much and will end up selling most of it.

What you skin is based on the creature’s level, but a minor random modifier affects the outcome as well. Here are some general guidelines as to when you’ll be skinning what.

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